Mirage: The Complete Guide to the Legendary Map and 3D Printed Model
Hey gamers! Youngtendo from youngtendo.fun is back with another batch of info sheets, this time for our new 3D printed Mirage map! This Counter-Strike staple is a must-have on your shelf, and I'm going to tell you everything you need to know about it - from its history to its interesting facts to all the callouts you'll find on it. So let's get started!
How it all began
Mirage first appeared in June 2013 as part of CS:GO, but its roots go back even further – it was originally a community map de_cpl_strike by Michaer "BubkeZ" Hull. Valve took it, improved it and made it one of the most played maps ever. Since then, it has been a fixture in the active map pool and has been played at every Major Championship. With the arrival of Counter-Strike 2 in September 2023, Mirage got a new coat – better graphics and engine, but the layout remained untouched. And now, as of March 2025, it is still in top form – in February 2024, for example, they adjusted the spawn priorities for Premier and Competitive modes, which changed the tactics a bit, especially for CT.
Our 3D printed version reflects this current form - it's an exact replica of the Mirage as you know it from CS2, so you have a piece of this legend at home in its latest state.
Design and environment
Mirage is a symmetrical map with two bombsites – A and B – and a center that is key to controlling the game. It has three main routes: A Ramp and Palace from T Spawn to A, B Apartments to B, and Mid, which is the middle link between everything. The environment is inspired by the Middle East, specifically Morocco – a sandy vibe, traditional architecture, and earthy tones. Bombsite A is open with a palace-like structure, while Bombsite B is more enclosed, set in an apartment complex full of hiding places. And oh yeah, that white van on B is there too – perfect for climbing or taking cover!
Our 3D printed map captures it all in minute detail – from the palace to the boxes and barrels that serve as tactical positions. It’s a great piece for fans and a great tool for understanding the layout.
Interesting things that will get you
Mirage is full of little things that make it memorable. The UB Van has a graffitied AWP with wings and skulls - it's a throwback to Marcel "coldzer" David's crazy jump AWP shot from the 2016 MLG Columbus Major. Then there are the two TVs with color bars in the B Apartments - shoot them and they go black, which is a really fun detail. And what about the car with the "America" license plate outside the play area by the T Spawn? That's a prop taken from Left 4 Dead 2, which is a nice easter egg.
We've highlighted these features in our 3D version - the graffiti, TV and car are all there in full display, so you can see them up close.
Callouts – the key to victory
Communication is everything in CS:GO, and Mirage has 53 callouts to help you navigate and communicate with your team. Here's the full list with descriptions - and our 3D printed map shows these locations so you can see them in real life:

| Callout | Description |
|---|---|
| Mid | The open central part of the map, a paradise for snipers. |
| B Site | Bombsite B, full of hiding places for close combat. |
| A Site | Bombsite A, an open area with tactical positions. |
| T Spawn | Spawn of terrorists, start of the journey to A and B. |
| T Roof | Higher platform at A Ramp near T Spawn, great for grenades. |
| A Ramp | Main path to A Site from T Spawn, with arch. |
| Palace | Building for entering A from T Spawn, ideal for pincers. |
| Pillars | Columns in the Palace, great for hiding. |
| Balcony | Balcony at the Palace overlooking A Site, with "Shadows" below. |
| Shadows | A dark corner under the Balcony, a hiding place for CT. |
| Tetris | A pile of boxes in front of A Ramp, for cover or view. |
| Sandwich | Hide between Stairs and Tetris on A Site. |
| Stairs | Stairs to A Site, top to defend from CT. |
| Firebox | A small hideout on A Site, popular for Molotov cocktails. |
| Ninja | A hideout behind boxes on A Site, forgotten during the attack from Mid. |
| CT | Defensive position on A from CT Spawn, by the Ticket Booth. |
| Ticket Booth | High pillar near CT Spawn, a paradise for AWPs. |
| Trash | Basket at CT Spawn, on the climb, hidden from A Site. |
| CT Spawn | Spawn CT, sometimes confused with CT position on A. |
| Jungle | Part of Site A far from Sniper's Nest, overlooking Site A. |
| Connector | Short tunnel from Mid to A Site, to Stairs and Jungle. |
| Vent | Hole from CT Spawn to Mid Window, need to break lanes. |
| Sniper's Nest | Large window overlooking Mid, a sniper's paradise. |
| Ladder Room | Room with a ladder to Sniper's Nest, connecting to the Jungle. |
| Underpass | Underground passage from B Apartments to Mid, under the Sniper's Nest. |
| Boost | Edge in Mid to boost to Sniper's Nest, across from the Underpass. |
| Chair | A chair in the corner of Mid, in hiding. |
| Top Mid | Part of Mid at T Spawn, with Mid Boxes. |
| Mid Boxes | The box and cart in Top Mid, a hiding place for T. |
| Default | A Site box for a standard bomb, with the letter "A". |
| Triple Box | Three boxes on A Site near CT Spawn, for defense. |
| Catwalk | Corridor in Mid on B Short, visible from Mid. |
| B Short | Entrance to B Site from Mid, continuation of Catwalk. |
| Short Corner | Corner to the right of B Short, by the B Apartments wallbang spot. |
| Market | Shop next to B Site, T Spawn connector with bombsite. |
| Window | Window in the Market on B Site, need to break the panel. |
| Door | Door to the Market near B Site, entry point. |
| Bench | Bench on B Site by the wall, for hiding. |
| Bathtub | White van at B Site, for climbing. |
| B Apartments | Corridor to B Site from T Spawn, narrow chokepoint. |
| Kitchen | Kitchen at B Apartments, wallbang through the window. |
| B Salary | Platform at B Site, for defense or attack. |
| Side Alley | The link between Mid and T Spawn. |
| TV | The television in B Apartments, goes out when hit. |
| Cart | Boost box to Apartments ramp, previously a cart. |
| Apps Ramp | Ramp to B Apartments from T Spawn, entry point. |
| Arches | Arcades between B Short and B Site, on the move. |
| Sneaky | Position on the fridge in the Market, hidden. |
| Empty | Pillar by the Market Door, for hiding. |
| E-Box | Corner B Site at Market Window, for defense. |
| Boost Boxes | The box next to defaults to B, for boosting. |
| House | Building connecting Back Alley and T Spawn/Side Alley. |
| Back Alley | Part between Apartments and House/TV, connector. |
With this 3D map, you can walk through all these callouts with your hands - it's like having Mirage on your desk!
Cultural impact and why we love it
Mirage isn't just a map, it's an icon. It's been played at every Major and is one of the most played maps in CS2. It's been remade into games like Minecraft and appears in esports discussions, which shows its status. Our 3D printed version is a tribute to this legacy - a detailed replica that celebrates its history and balanced design.
The map is popular for its accessibility - whether you're a newbie or a pro, you'll always find something for yourself. Whether you want it for display or as a tactical aid, this 3D version from Youngtend is a must-have for any CS fan.
Conclusion
Mirage is more than just a gaming map - it's a piece of history, tactics and fun. Our 3D printed version on youngtendo.fun brings it home in all its glory, with every detail from Sniper's Nest to Van on B. So get it, explore it and let us know what you think! Youngtendo out!
